• Checkers is played by two players. Each player begins the game with 12
colored discs. (Typically, one set of pieces is black and the other
• The board consists of 64 squares, alternating between 32 dark and 32
light squares. It is positioned so that each player has a light square
on the right side corner closest to him or her.
• Each player places his or her pieces on the 12 dark squares closest to
him or her.
• White moves first. Players then alternate moves.
• Moves are allowed only on the dark squares, so pieces always move
diagonally. Single pieces are always limited to forward moves (toward
• A piece making a non-capturing move (not involving a jump) may move
only one square.
• A piece making a capturing move (a jump) leaps over one of the
opponent's pieces, landing in a straight diagonal line on the other
side. Only one piece may be captured in a single jump; however, multiple
jumps are allowed on a single turn.
• When a piece is captured, it is removed from the board.
• If a player is able to make a capture, there is no option - the jump
must be made. If more than one capture is available, the player is free
to choose whichever he or she prefers.
• When a piece reaches the furthest row from the player who controls
that piece, it is crowned and becomes a king. One of the pieces which
had been captured is placed on top of the king so that it is twice as
high as a single pieces.
• Kings are limited to moving diagonally, but may move both forward and
backward. (Remember that single pieces, i.e. non-kings, are always
limited to forward moves.)
• A player wins the game when the opponent cannot make a move. In most
cases, this is because all of the opponent's pieces have been captured,
but it could also be because all of his pieces are blocked in.